Disable the plugin (though make sure all other non-plugin files from the mod are installed), and enable the mod from the "Mod Options" section of CCOR's MCM menu. One way you could technically give cloaks more warmth indirectly, is by enchanting it with a strong Resist Frost enchantment (Resist Frost gives a bonus to warmth).Īlso solarhawk is correct - you should not be using the plugin files for any of the mods CCOR lists as "incorporated" (CoS being one). At least Skyrim has a modding community, because even though I dont get any armor points for wearing that thing, I think it really improves the look of my warrior-mage-thief or whatever it is Im playing as. Its a neat way to add more functionality to gearing up a character, and they look cool. Maybe you could make cloaks with more coverage and warmth this way, or it may just read the first cloak keyword and ignore the rest. Well, I wish Dark Souls had cloaks as well. I'm not sure what would happen if you included more than one cloak keyword on a cloak. These are automatically detected by Frostfall by virtue of it being in slot 46 (the universally accepted cloak slot), and a keyword attached to the record for what type of cloak it is. It’s compatible with LotD (the patch adds a neat little cloak closet in the museum safehouse master bedroom) and there’s also a nice-looking retexture patch, which is also compatible with LotD. I dont know if thats a problem with Cloaks and Capes as well, though. For armors, these presets are Poor, Fair, Good, Excellent and Max (two sets of these, one for coverage, one for warmth) - these presets plus the 'slot' the armor is in determines its final coverage and warmth.įor cloaks, it has even less customization, with options for 3 cloak types, Fur, Cloth, and Leather, each with its own coverage and warmth values. It has multiple variations of cloaks for many factions and unique ones scattered throughout the world and as quest rewards. I know this is way late but Ive noticed with Cloaks of Skyrim that enemies will sometimes not equip their own armor, leaving them naked except for headwear and a cloak. The way Frostfall works, it doesn't allow you to set custom coverage and warmth values - instead, it has a bunch of pre-sets that are applied to armors via keywords. Cloaks and Capes Date uploaded, 1:37PM File size 43.8MB Unique DLs - Total DLs - Version 1.4 Adds the craftable Fur Cloak and Linen Cape to the game. The problem is Frostfall doesn't support this by default, and it can't be done (to my knowledge) from another mod.
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